Several studies indicate that exposure to suicide in movies is linked to subsequent imitative suicidal behavior, so-called copycat suicides, but little is currently known about whether the link between exposure to suicidal movies and suicidality is reflected in individual film preferences. 943 individuals participated in an online survey. We assessed associations between preferred film genres as well as individual exposure to and rating of 50 pre-selected films (including 25 featuring a suicide) with suicidal ideation, hopelessness, depression, life satisfaction, and psychoticism. Multiple regression analyses showed that preferences for film noir movies and milieu dramas were associated with higher scores on suicidal ideation, depression and psychoticism, and low scores on life satisfaction. Furthermore, preferences for thrillers and horror movies as well as preferences for tragicomedies, tragedies and melodramas were associated with higher scores of some of the suicide risk factors. There was also a dose-response relationship between positive rating of suicide films and higher life satisfaction. Due to the cross-sectional design of the study causality cannot be assessed. Individual film genre preferences seem to reflect risk factors of suicide, with film genres focusing on sad contents being preferred by individuals with higher scores on suicide risk factors. However, suicide movies are more enjoyed by viewers with higher life satisfaction, which may reflect a better ability to cope with such content.
Birth, life and death of an app: A look at the Apple App Store in July 2014 (PDF)
As the App Store and the apps within it mature, more than ever it becomes essential for marketers to look at new techniques to re-engage existing users and get ROI. This report shows the development of the App Store and highlights the critical need for marketers to engage key audiences for ensuring the longevity of their app.
Currently, there are 1,252,777 apps available in the App Store, and as many as 60 thousand apps are added per month – and this rate is itself growing.
In 2013, 453,902 new apps were released in the Apple App Store, exceeding adjust’s prediction of over 435,100 new apps by 4 percent. Almost 15 percent of apps in the store were removed during the year, which adjust labels as “Dead Apps”, due to violating App Store terms and conditions or voluntarily pulled down by developers, leaving 396,341 available apps with a release date in 2013.
Over the next year we predict 578 thousand new apps will enter the App Store (by 1 July 2015).
Cable is King but Streaming Stands Strong When it Comes to Americans’ TV Viewing Habits (PDF)
Source: Harris Interactive
Do you still call it “watching TV” when you’re not actually using a TV to do it? That’s a question that may be coming up more and more today, given the increasing use of streaming as a viewership option. While over three-fourths of U.S. adults (77%) say they regularly watch television shows via either cable (55%) or satellite TV (23%), over four in ten say they regularly watch via streaming (43%) including two-thirds of Millennials (67%).
What’s more, streaming seems to be slowly gaining ground on more traditional modes when it comes to the ways Americans most often watch television programs (though it’s in no danger of overtaking them in the immediate future). At 85%, the percentage of Americans saying they most often watch TV on, well, a TV (live feed, recorded or on demand), sans streaming, is down from 89% in 2012. Streaming, meanwhile, is up from 20% in 2012 to 23% today. This preferential shift is strongest when looking at Millennials, among whom nonstreaming TV preference has declined from 77% to 68% while streaming preference has grown from 41% to 47%.
The arts and culture: a quick guide to key internet links
Source: Parliamentary Library of Australia
This Quick Guide provides links to:
- Australian Government organisations responsible for the arts and culture
- state and territory government websites
- regional arts websites
- non-government organisations websites and
- international organisations.
It also provides links to a range of organisations by art form:
- ballet and dance
- museums and galleries
- music and opera
- performing arts education
- theatre and
- visual arts.
Ofcom has today published research on consumer attitudes and trends in violence shown on UK TV programmes
Ofcom has today published research on consumer attitudes and trends in violence shown on UK TV programmes.
The research supports Ofcom in its role in protecting TV viewers, especially children. It looks at how violence on TV has changed since Ofcom issued guidelines to broadcasters in 2011 to avoid programmes being shown before 9pm that might be unsuitable for children.
The research comprises two separate reports. The first study focused on public attitudes towards violence on TV among people from a range of ages and socio-economic groups.
The second was an analysis of four popular UK soap operas, which looked at instances of violence, or threats of violence, and people’s views on them.
TV Watching and Computer Use in U.S. Youth Aged 12–15, 2012
Source: National Center for Health Statistics
Data from the National Health and Nutrition Examination Survey (NHANES) and the NHANES National Youth Fitness Survey, 2012
- Nearly all (98.5%) youth aged 12–15 reported watching TV daily.
- More than 9 in 10 (91.1%) youth aged 12–15 reported using the computer daily outside of school.
- In 2012, 27.0% of youth aged 12–15 had 2 hours or less of TV plus computer use daily.
- Among youth aged 12–15, girls (80.4%) were more likely to use the computer 2 hours or less daily when compared with boys (69.4%).
- Fewer non-Hispanic black youth aged 12–15 (53.4%) reported watching 2 hours or less of TV daily than non-Hispanic white (65.8%) and Hispanic (68.7%) youth.
Excessive screen-time behaviors, such as using a computer and watching TV, for more than 2 hours daily have been linked with elevated blood pressure, elevated serum cholesterol, and being overweight or obese among youth (1–3). Additionally, screen-time behavior established in adolescence has been shown to track into adulthood (4). The National Heart, Lung, and Blood Institute-supported Expert Panel and the American Academy of Pediatrics (AAP) recommend that children limit leisure screen time to 2 hours or less daily (5,6). This report presents national estimates of TV watching and computer use outside of the school day.
Access to Broadband Networks: The Net Neutrality Debate (PDF)
Source: Congressional Research Service (via Federation of American Scientists)
As congressional policy makers continue to debate telecommunications reform, a major point of contention is the question of whether action is needed to ensure unfettered access to the Internet. The move to place restrictions on the owners of the networks that compose and provide access to the Internet, to ensure equal access and non-discriminatory treatment, is referred to as “net neutrality.” While there is no single accepted definition of “net neutrality,” most agree that any such definition should include the general principles that owners of the networks that compose and provide access to the Internet should not control how consumers lawfully use that network, and they should not be able to discriminate against content provider access to that network.
A major focus in the debate is concern over whether it is necessary for policy makers to take steps to ensure access to the Internet for content, services, and applications providers, as well as consumers, and if so, what these steps should be. Some policy makers contend that more specific regulatory guidelines may be necessary to protect the marketplace from potential abuses which could threaten the net neutrality concept. Others contend that existing laws and policies are sufficient to deal with potential anti-competitive behavior and that additional regulations would have negative effects on the expansion and future development of the Internet.
News consumption in the UK – 2014 report
This summary report provides key findings from Ofcom’s 2014 research into news consumption across the four main platforms: television, radio, print and online, and highlights where these have changed since 2013. Further detailed information is available in the chart pack which accompanies the document. It is published as part of our market research range of publications that examine the consumption of content and attitudes towards that content on different platforms. The aim of this report is to inform an understanding of news consumption across the UK, and within each UK nation.
The report details various findings relating to the consumption of news; the sources and platforms used, the perceived importance of different platforms and outlets for news, attitudes to individual news sources, the definition of news and interest in topics, and an overview of local media consumption. It provides details of our cross-platform news consumption metric – ‘share of references’. The report also compares findings related to news consumption with those from 2013, where possible.
I had two goals in mind when I decided to dedicate a special issue of the Journal of Communication to “Big Data.” One was to provide an outlet for the growing number of excellent Big Data studies on mass communication, digital technologies, political communication, health communication, and many other areas of interest to our discipline. My focus was on empirical papers that made substantive contributions using new methods, rather than on explanations, endorsements, or critiques of the Big Data movement. The goal was to showcase the state of the art in recent research in computational communication science.
My second goal was to provide a benchmark for research innovation. Big Data research is still in its infancy in communication. Relatively little of the work done in this early stage will stand the test of time, but all of it will likely be critical in the on going process of conceptual and methodological advance. The articles featured in this issue represent the best of what is currently being done. Their strengths will guide future work, but so, too, will their limitations.
American Broadcasting Cos. v. Aereo, Inc.
Source: U.S. Supreme Court
The Copyright Act of 1976 gives a copyright owner the “exclusive righ[t]” to “perform the copyrighted work publicly.” 17 U. S. C. §106(4). The Act’s Transmit Clause defines that exclusive right to include the right to “transmit or otherwise communicate a performance . . . of the [copyrighted] work . . . to the public, by means of any deviceor process, whether the members of the public capable of receiving the performance . . . receive it in the same place or in separate places and at the same time or at different times.” §101.
Respondent Aereo, Inc., sells a service that allows its subscribers towatch television programs over the Internet at about the same timeas the programs are broadcast over the air. When a subscriber wants to watch a show that is currently airing, he selects the show from a menu on Aereo’s website. Aereo’s system, which consists of thousands of small antennas and other equipment housed in a centralized warehouse, responds roughly as follows: A server tunes an antenna, which is dedicated to the use of one subscriber alone, to the broadcast carrying the selected show. A transcoder translates the signals received by the antenna into data that can be transmitted over the Internet. A server saves the data in a subscriber-specific folder onAereo’s hard drive and begins streaming the show to the subscriber’sscreen once several seconds of programming have been saved. The streaming continues, a few seconds behind the over-the-air broadcast, until the subscriber has received the entire show.
Petitioners, who are television producers, marketers, distributors,and broadcasters that own the copyrights in many of the programs that Aereo streams, sued Aereo for copyright infringement. Theysought a preliminary injunction, arguing that Aereo was infringing their right to “perform” their copyrighted works “publicly.” The District Court denied the preliminary injunction, and the Second Circuit affirmed.
Held: Aereo performs petitioners’ works publicly within the meaning of the Transmit Clause. Pp. 4–18.
The 2014 Accenture Digital Consumer Survey is based on interviews with 23,000 Internet consumers in 23 mature and growth markets around the world. The interviews covered a representative sample of the online population aged 14 and up, of which 54% were male and 46% female.
The survey covers a wide range of topics relevant for Communications, Media and Technology companies.
- Evolving media consumption
- The Internet of things
- Democratization of creation
- Constrained broadband
- Brand experience
- Brand growth
- Price and perceived value
- Propensity to pay for content
Expanding the Boundaries of Entertainment Research
Source: Journal of Communication
This Special Issue of the Journal of Communication grew out of an appreciation of the development and expansion of entertainment scholarship that has built upon the insights provided by foundational theories. We believed that the time was ripe to take stock of the diversity of ways that researchers are pushing the boundaries of media theory that illuminate the breadth of entertainment’s reach in almost all facets of our media-saturated lives. It was our hope that by gathering together some of the most recent and insightful scholarship, we could provide a road map for future scholars who are interested in our continued efforts to broaden our understanding of entertainment experiences.
Long considered an up-and-coming sport to both watch and play, the popularity of soccer has been growing steadily since the rise of the soccer mom. In fact, advertisers and programmers looking for a unique opportunity to connect with fans outside well-established American sports, such as football or basketball, take note: the World Cup could be that space. After all, the sport’s fans are dedicated to the teams they root for, avid spenders and quite social when it comes to digital dialogue. Soccer’s fans are also a pretty diverse lot, which isn’t surprising considering it’s the preeminent sport throughout much of the world.
“While the World Cup only comes around every four years, and soccer—with two non-interrupted halves—has less space for traditional TV spots, the heavy branding on both stadium signage and player kits seems to resonate with fans,” said Stephen Master, senior vice president sports, Nielsen.
In fact, a recent survey by The Harris Poll^ found that nearly two-thirds (62%) of people who follow soccer, or fútbol, say they take notice of the companies that support their favorite teams and players.
What’s more, these fans are also avid consumers when it comes to team pride and showing their support!
The poll found that 58 percent of Americans who follow soccer already own merchandise supporting a favorite player, team or league, and over half of this same group (54%) say that they think wearing apparel to support their fandom is an important part of the watching the World Cup. Better still, many of these fans anticipate cracking open their wallets. Nearly half (45%) of soccer fans said they plan on purchasing merchandise in support of their favorite player, team or league.
Risky Music Listening, Permanent Tinnitus and Depression, Anxiety, Thoughts about Suicide and Adverse General Health
To estimate the extent to which exposure to music through earphones or headphones with MP3 players or at discotheques and pop/rock concerts exceeded current occupational safety standards for noise exposure, to examine the extent to which temporary and permanent hearing-related symptoms were reported, and to examine whether the experience of permanent symptoms was associated with adverse perceived general and mental health, symptoms of depression, and thoughts about suicide.
A total of 943 students in Dutch inner-city senior-secondary vocational schools completed questionnaires about their sociodemographics, music listening behaviors and health. Multiple logistic regression analyses were used to examine associations.
About 60% exceeded safety standards for occupational noise exposure; about one third as a result of listening to MP3 players. About 10% of the participants experienced permanent hearing-related symptoms. Temporary hearing symptoms that occurred after using an MP3 player or going to a discotheque or pop/rock concert were associated with exposure to high-volume music. However, compared to participants not experiencing permanent hearing-related symptoms, those experiencing permanent symptoms were less often exposed to high volume music. Furthermore, they reported at least two times more often symptoms of depression, thoughts about suicide and adverse self-assessed general and mental health.
Risky music-listening behaviors continue up to at least the age of 25 years. Permanent hearing-related symptoms are associated with people’s health and wellbeing. Participants experiencing such symptoms appeared to have changed their behavior to be less risky. In order to induce behavior change before permanent and irreversible hearing-related symptoms occur, preventive measurements concerning hearing health are needed.
Mining Videos from the Web for Electronic Textbooks
Source: Microsoft Research
We propose a system for mining videos from the web for supplementing the content of electronic textbooks in order to enhance their utility. Textbooks are generally organized into sections such that each section explains very few concepts and every concept is primarily explained in one section. Building upon these principles from the education literature and drawing upon the theory of Formal Concept Analysis, we define the focus of a section in terms of a few indicia, which themselves are combinations of concept phrases uniquely present in the section. We identify videos relevant for a section by ensuring that at least one of the indicia for the section is present in the video and measuring the extent to which the video contains the concept phrases occurring in different indicia for the section. Our user study employing two corpora of textbooks on different subjects from two countries demonstrate that our system is able to find useful videos, relevant to individual sections.